Another year, another February, another short month with days snatch away from me once again.
We trudge on, some progress being made, a little progress over there, a new concept here.
April brings about the return of Script Frenzy, a month long run at 50,000 words, which this year will not include a D6 storyline, I’m taking a different approach to that month on another project.
Still we persist here, slowly, crawling along. I myself will admit that I have opened the D6 file once, maybe twice, since the beginning of the year. A downturn in the economy has seen an upturn in the number of hours I do elsewhere. Like all good part time game developers, we slog on.
Even when the month sucks somewhere between three and four days opportunity away from us.